Reality is Broken Book
Review
People have been playing games for
thousands of years. However, 21st century is probably the era that
people can have the wonderful experiences that digital games brought to us.
Unlike traditional games such as chess, poker, etc., digital game changes many
people’s life styles and our societies. In the book “Reality is Broken: Why
games makes us better and how they can change the world” Jane McGonigal argues
about how games makes our world different and what it can do to us. This book
gives us a unique perspective to look at the culture of games and gamers.
“What exactly is a game?” This is the
first question Jane asked about in her book and probably one of the most
important questions we should think about. I believe that most of people must play
some sort of game in their life just like me. However, the question like “what
is a game?” or “why is game interesting?” rarely occurs to me. In her book Jane
addressed the defining traits of a game which are: goal, rules, feedback
system, and voluntary participation. She also defines playing game as “voluntary
attempt to overcome unnecessary obstacles.” Indeed, when game designers are
creating a game they set up the tasks and rules for players to overcome before
they achieve the goal. Most players seemed to solving these tasks willingly
even though sometimes the process is painful. For example, players can
experience hundreds even thousands of failure in the video game “Dark soul”
before they even finished the first chapter. Yet, the game is still very
popular and known for its difficulties.
It makes me wonder why people enjoy failure
and willing to overcome those “unnecessary obstacles” while playing games since
people normally hates obstacles and failures in real lives. I believe the
reason is the “feedback system” Jane mentioned about in her book. The wonderful
part of gaming is that it gives players instance feedback such as levels, points,
scores, etc. Game visualizes our achievement and allows players to see their
progress instantly. Unlike science research, scientists have to wait for years
even decades before the feedback comes. That’s why people don’t see science
research as “playing games” even though they also “voluntary attempt to
overcome unnecessary obstacles.” The other fact that people won’t feel
frustrating about failure in game is because we can redo it. Unlike real lives,
the failure in game won’t do any actual harm to players except wasting of time
and efforts and we can keep trying until we succeed. In chapter 4 Jane
suggested that sometimes the “hope of success” is more exciting than actual
success because if we mastered a game it will makes it boring.
However, failure is not the point why people enjoy playing games. We
always like the feelings of success. In “Reality is broken” Jane indicated that
the moment when players achieve a task the positive feedback gives them strong
emotion impact. Furthermore, the achievement in game sometimes gives players
the motivation to do something in real life. For example, the study shows that
players of musical games are increasingly driven to paly real instrument. Thus,
the achievement in game allows players feel something great about themselves
which gives them passions and motivations.
Since game gives people motivation, by combining or turning our
daily tasks into a game makes people tend to do it more willingly. For example,
Jane mentioned a game called “chore wars” which she and her husband played
together. No one likes to do chores. However, when playing this game payers
earn experience point for household chores. By making our daily tasks into a
game makes it become more interesting and gives people the motivation to do it.
Moreover, it also gives us a chance to really think about the problems we might
have in real life and actually do something about it. Jane suggests that the
game “world without oil” changes many players’ life styles. Even teaches uses
games to help children learn better. By playing this kind of games inspired
people to think and solve the problems we have in reality and might help us to
make a better world.
On the other hand, sometimes the achievement
we get in games is not just belongs to ourselves. Game provides a system which
allows players the share their success to the community. Jane suggests that
games brought strong social connectivity. With the development of internet
players are able to play games with their friends or even strangers across the
world. The system connects the gamers and creates a communities allows us the
share our enjoyment. For example, Facebook games allow us to invite our friends
to play together. Sometimes people also invite strangers and make new friend in
games. It also provides people a chance to compare their achievement. Jane
suggests that by beating others in games make players feel better. Thus, it
became a competition between players, or maybe even the countries. Nowadays,
many popular games such as “League of Legends” and “StarCraft” have many
competitions and even hold world championships every year which select the best
teams from the world. The Olympic or World Cup is not the only event the world
can enjoy together anymore. Somehow games allow players all over the world to
share the pleasure together and probably even brought stronger connections than
before.
Game not only provide us a chance to gain achievement, but also
allows players to be part of something great. Jane McGonigal indicates the idea
of “epic scale” in her book. Game designers create epic plots, heroic stories,
amazing soundtracks, etc., for gamers to enjoy. In the world of game ordinary
people get a chance to be a hero and become an important part in the story. Unlike
epic movies, such as “Lord of the Rings” or “Harry Potter”, which we can only
be audiences; video games like “World of Warcraft” gives as a chance to play
the important role in that fantasy world. It makes gamers to interact with the
characters in the story and even able to influence how the story goes. Therefore,
game provides us a wonderful experience which we couldn’t have in our ordinary
lives. Game gives people a chance to forget all the problems we have in reality
and be someone better than ourselves.
It has been 10 years since “World of
Warcraft” released. Until nowadays it is probably still the most popular game
in the world. It has more than 10 million players worldwide and forms one of
the biggest communications every year. Many people even met their lovers in the world
of this game. The company Blizzard holds an activity called Blizzcon which
attract thousands of people every year. Not only online games like WoW, but
also many other video games attract thousands of people and influence our life
significantly. Each year thousands of gamer attend the trade fair like “E3” and
“Tokyo Game Show”. In 21st century, people spend more time and
efforts in games than ever. To many people, game became part of their lives and
helps them to interact with world. Game cultures not only provide entertainment
but also one of the biggest community and economy system in the world. Indeed,
nowadays many people are addicted to games, but it also provides a way for
people to release and enjoy their life. Just like Jane McGonigal suggested it
also provide many positive feedback and might help us solve many problems in
reality. In the end, game might be one way for people to make a better world.